In this example I used 3ds Max and Marvelous Designer for modeling and Vray for lighting and texturing. It does not matter what software you use to model your objects since what I am going to show you can be applied to other applications that Vray (or any similar rendering plugin) can support. In this article I will be talking about my workflow to create a real time rendered 3D scene in Sketchfab based on Vray realistic lights and textures. In this tutorial, originally published on the Sketchfab blog as " Sketchfab Archvis workflow based on Vray baked textures," Tarek Adhami guides you through the full workflow required to take your 3D Model, render it with Vray and upload to Sketchfab.
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